If gamedev is your thing, you might welcome the fact that I wrote a tiny script that makes it virtually painless to debug GameMaker: Studio 2 projects in RenderDoc.
A couple days ago, making this tool work with the GMS2 workflow came up in a Discord conversation. Due to the way the engine works, normally this would require building the release executable and some manual setup. This takes time and effort, which is obviously a problem. Thankfully, there’s nothing a few lines of PowerShell can’t solve!
To an extent, at least.
Even if you’re learning graphics programming solely in the GML realm, RenderDoc can still help you a bunch. And it’s pretty easy to use, too! At SCS, I rely on it on a daily basis!